

You also have a magic bar, which limits both the amount of magic spells you are able to use at one time, as well as dashes. You have hearts that designate your health status, and each heart is worth two hit points. You can also dash and dodge using the ZL or ZR button.

Some weapons, such as the bow, will have a bar that designates how much use is left. Any other weapons, monsters, or items can be equipped to the other buttons and used at any time. Your main attack will be the A button, which will have your main sword. You control your character with the left analog stick. Each item has its own use – good or bad – so make sure to read what each item does before continuing on, because not all items will buff your character. You will come across weapons, armor and accessories, or general items like potions that can make a run easier (or harder). Every time that you go through a dungeon, the layout changes, as do the monsters and items that may appear during a particular run. Sword of the Necromancer is an action RPG with rogue-like elements. Though the story can feel a bit lackluster in the beginning, especially since scenes only play out after a boss fight, as you continue on, you’ll be enamored by the characters and the outcome of Tama’s journey.

While it may feel like flavor text, there are a couple of entries that will clue you in to the world of Sword of the Necromancer and the general rules. These journal entries come from other characters who have ventured into the dungeons seeking the power of the Necromancer, and their results. Instead, you can find journal entries as you go through the dungeon layouts. Outside of these cutscene moments, there aren’t any other moments of development involving the two characters.
